Ωob Realms' Headspace
Would you like to learn more about our headspace? Proceed if you dare~
Hello~ the fact that you're seeing this tells us that you'd like to learn about our headspace. Well you're in luck, because we love to infodump about it!
Please click one of the buttons below to view different pieces of information based on various aspects of our headspace.
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And if you have any questions feel free to ask!! (here)
Because we love doing this sort of thing, we made a Pinterest board for things we could find that resemble things in our headspace! Feel free to have a look at the whole board, but here's a few photos of what it looks like, just to get a feel for it.
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Main Headspace
On The Islands
The Castle
Underground
Our headspace is pretty strange that's for sure!
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Let's start with how time flows in headspace.
Time in headspace seems to only somewhat connect to the time it is in the outer world. Usually day and night are the same. But even when it's day in headspace, it's never extremely bright outside.
It's bright enough that you can look around and say it's daytime, but it's not dim either. It's as if the sun is always behind a little layer of clouds. Except there is no sun. And sometimes stars and constellations will be clearly visible despite it technically being day.
Headspace time isn't necessarily linear, and that's been proven a couple times through tracking.
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The laws of physics are somewhat similar as to how they are on earth. There's gravity and if you hit something it'll obey Newton's Laws of Motion. But on top of that, pretty much anything is possible.
We have headmates who fly, who can teleport, who can shapeshift, who can use their abilities normally as they would outside headspace. There aren't too many limits to the possibilities.
Our headspace is very accommodating for each headmate that shows up. Discrimination isn't much of a thing here.
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Though that doesn't mean there aren't limits. Headmates can't just do whatever they want. Most of headspace is under the protection of our construction team (the ones who constructed this headspace).
If someone destroys part of it, or attempts to, either it won't work or it'll rebuild itself. If someone's angry they can't just blow a hole in the castle wall or torch the gardens to ash.
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Another limit is how outside people interact with headspace. If you are trusted and we let you, other systems can interact with our headspace through internal visualization (imagining it happen). But you can't do whatever you want either.
For example, you want to tease someone and throw bread at them. Sure, by all means, we find it hilarious. But as soon as they enter the castle you and your shenanigans can't follow. Same as if they enter their own house in the village or elsewhere. There has to be a safe place for everyone.
Our headspace likes and accommodates us, not you /lh.
For example, someone once was throwing pebbles at Aether. He went inside the castle. The person throwing said that they could still follow him to keep throwing, but it didn't happen, because that wasn't allowed.
This will be applied for anyone who wishes to interact with headspace or the headmates in headspace.
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Pretty much though with a lot of manifesting and willing it to happen/exist, our headspace can change to our will. As long as it isn't harmful to the system, of course. Which is why only the ones with a lot of willpower (mainly the gatekeepers) can change headspace as a whole. Headmates can manipulate headspace just enough to customize their rooms or grab a snack, simple stuff like that.
We've made it to a semi-introduction! Here is where you meet; Ron.
Ron is the physical embodiment of the front, aka our front is sentient (for the most part). It can take the shape of whatever it wants, but it's favorites are (in order):
a bracelet, a tablet, a control table, and humanoid.
Whenever Ron is on someone's wrist, or they're holding Ron, or interacting with the table, etc, that headmate is fronting or interacting with the front. Oftentimes, when someone doesn't want to be in the front anymore, they will simply take Ron off their wrist and throw, like a frisbee or a baseball or whatever you prefer.
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Now there's the sentient front, and the non-sentient front. When Ron knows what's going on, is choosing who to attach onto the wrist of, etc, that's it's doing. But when it doesn't stick to someone's wrist, when we get blurry and don't know who's fronting, or when no one ends up fronting, that's the non-sentient part of front. Where Ron has to figure it out, and doesn't automatically know what's up. In the case of no one fronting, Ron has to take control of the body itself and we basically go on autopilot.
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Now you may be thinking, "how can multiple people front then?" well it's simple. Ron turns into multiple bracelets, the ones fronting share the tablet, or the people fronting are all around the control table.
And if someone from across headspace hears they're being talked about, or wants to make a comment, they can do that (if they aren't being stopped). Because Ron can simply "hand them the microphone", or turn into another bracelet.
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Speaking of which, headmates can be stopped from interacting with the front. Either by Ron itself (not likely), by a gatekeeper, or by the person currently in front (if they have more willpower than the one trying to take over). Though sometimes there is a mini power struggle, and you may be able to see us internally fighting with each other on saying the thing or not.
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Another important thing to note; when switching, we don't get much dissociation, if at all. It's either an almost instant switch, or as if you're mixing two glasses of liquid together, then separating them. One person flows into the front, the other person flows out.
And if someone joins the front when someone is already fronting, there isn't dissociation at all. So if you see someone pop in to say something, then the previous person says something, that wasn't the fastest switch in the world. That was just co-fronting.
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Then there's triggering someone to front. To start, you should never trigger someone to front on purpose without the explicit permission of the system or system member. Positive trigger or not.
When something triggers one of us to front, whether it be positive or negative triggers, it depends on how strong the trigger is for how fast the switch happens, or if it happens at all.
If it's a strong trigger, the switch could be instant, summoning the headmate as soon as the trigger is seen/experienced. But if it's not as strong of a trigger, it could take minutes of dissociation or even not trigger a switch at all. Everything depends on the headmate, the trigger, and who is already fronting/controlling the front. As well as what Ron has to say about it.
Our headspace is divided into sections, 'layers', or 'realms'. Depending on each one individually, there are different levels of activity, headmates who can enter/exit, and rules.
The Sky
Otherwise known as our headspace's space. If you get high enough up into the sky, you'll reach above the clouds and into the stars. Only a few people reside here, and most of them are our celestials.
It also doesn't work completely like the outer world's space. But that doesn't mean that just any headmate can go up there. Only the celestials or other space entities can be up there, or a few gatekeepers that would need to access the area.
The Castle
The Castle is one of the most known and talked about sections of headspace. Everyone and anyone can enter, and it doesn't follow the laws of logic. For example, there are no hallways. There is only a single door that leads to every single room, of which there are endless rooms. It's a dark oak door, and when you open it it'll bring you to where you're trying to go.
The only exception for this is if that headmate is not allowed in there. In which case, they'll be led to the throne room instead. Cases where this may happen is if someone is trying to enter someone else's room, but the room owner does not want anyone coming in.
Besides individual bedrooms, there are a few common areas. Such as, the kitchen with endless food, the soft room with dozens of bean bags and pillows, and the ballroom.
It's common sense to behave while in the castle, since it's where a lot of the headmates live. Nothing too loud, destructive, or otherwise is allowed. Abilities and such aren't necessarily neutralized, but there are consequences if the rules are broken.
The Ocean
Not too much is known yet about this section of headspace. The islands float above the ocean, so the mainly used parts of headspace aren't directly in contact with it.
There is a whole underwater city, and possibly castle ruins. We only know of one inhabitant so far, and that's because we knew him from before the headspace renovation. Who knows when we'll get around to exploring the whole thing. But if you can't breathe underwater, well. Good luck trying to find something interesting.
Crysgile Chasm
This is one of our favorite areas in headspace to talk about! This layer is all underground, under the ocean layer. It's commonly reached by teleporters set up on the main island where the castle and village are.
It's based off of two areas from our previous headspace, crystal tunnels that led underneath the fronting area and a sidesystem headspace, which you can read about next :D.
There are crystals everywhere, mostly pink, purple, and blue. But sometimes green and a little yellow here and there. They grow out of the walls all over the place, lighting up the whole cavern. If you need a light source down here, all you need is a crystal.
There are also creatures here, unique to this part of headspace. We call them Crysgile Chirpers, which is how this place got it's name. Below here is an image of one such creature.
(This image was made in Picrew, but we can no longer find the link to it. We believe it may have been deleted.)
These creatures are named because of their crystal-like shells, and the chirping noises they make. The sound is similar to that of a bird's chirp mixed with a cat's. They about as big as a fist, and are often seen in groups of up to around 8, if not more.

In our system we have a few sidesystems and subsystems (systems that exist alongside the 'main' one, and systems within our 'main' system). At the moment we can't access either sidesystem, because the first's headspace is somewhat integrated with the main headspace now, and the second's headspace got sealed off completely, including what headmates we knew about from it. But the subsystems are still kicking and having a great time with everyone else.
Xorn Abyss
The sidesystem Xorn Abyss was discovered when Flake was our host, since xor is the only one that could de-materialize and enter it to create an entrance. Even after no longer being the system's host, xor was still the host of this sidesystem. Now the Xorn Abyss' influence is seen in the Crysgile Chasm (previous page). The majority of the visuals there are from what the Xorn Abyss looked like.
The In-Between
Not much is known about this sidesystem. All there is that's left is the host of it, The Overseer. Before it was sealed off, it was accessed by a rip in time and space. Which originally appeared when a galaxy wolf 3 stories tall started somewhat destroying the headspace. Only a few people came out of this spacetime portal, we only got a few of their names before they entered back in. Then the rip closed, and no one has been able to get back in. And The Overseer either doesn't know anything or refuses to say anything. That's their right to do so anyway.
Aether Collective
The Aether Collective is a median subsystem, or in other words the members aren't completely separated. So far there are 3 members, each a different "version" of Aether from Genshin Impact. In headspace they all share one body that looks like canon Aether. Not much is known about their individual headspace, just that they can communicate internally and do have headspace bodies.
Starconch Syndicate
Starconch Syndicate is another Genshin introject subsystem. There are so far 5 different "versions" of Tartaglia in this system. Though at the beginning there were only 3, sort of representing each of Tartaglia's forms in-game. We don't know anything about their headspace, or internal communication, as of now.
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Now this isn't all the sidesystems and subsystems, but they're the ones we have the most knowledge about overall. If we find out about any more or get more information on the ones here, we'll try and update!














